Post by nostramadus on Mar 2, 2014 20:01:27 GMT -5
Here the link for my suggestion in the official Monster Warlord Forum.
Pls read it and give me your thoughts about this idea
NO FLAMING PLS!!!
m.gamevilusa.com/forums/showthread.php?111506-Balancing-and-prevent-Low-Level-Camping&p=339274#post339274
For those who are not registert or can't see, or whatever ill post the complete text below:
Hay everyone,
Before ill get to start 2 things i want to say first. Sorry for my bad English I hope everyone can understand what im trying to say, and I know some people won't like my idea, but please write a feedback and don't flame
So let's get startet.
Normally if you play a game you're getting stronger if you level up. So you try to get higher and higher level. In some games you hit a certain point where you need to improve your gear and get stronger. But if you got strong enough you keep going to get better and higher equipment and so on.
But somehow not in Monster Warlord. You can get like lvl 150 ca. And stay there forever and farming farming farming. And get as strong as perhaps a lvl 200+. And for those who are lvl 150 and not that good they got no chance to farm Dungeons, or theire own bosses. The only thing they get is the Summoning Reward and the "Dungeon discovery" Reward. Which is compared to what you need to get stronger.... Nothing.
So what do i want to say? Levling is not very important in Monster Warlord.
But it should be. Your Level should be close to equal to your strenght/power.
So how can you prevent that ppl get lvl 100 with 5+ Infinites?
My idea is that you have to hit a certain level to be able to combine. Like for example you need to be lvl 250 to combine 2 Outers to an Infinite. And lvl 200 to combine 2 Elders to an Outer.
So you have to levelup to get stronger.
Well the problem here is clear. Some people have already infinites/Outers below that levelmark. But there is an relativly easy way to work around. Disable the strength of those Monsters till they hit this certain level. But that these players didnt do the work for nothing give them some damage of these monsters. My idea:
Some mathematical example:
You combine 2 dark monsters. The resulting 1 tier higher dark monster got 3x the DMG of the monster 1 tier below.
So those people will get the damage of the uncombined monsters till they hit this particular level. Then the monster will be at full strenght.
Resulting would be: Low level players can also farm some Dungeons and get some monsters to combine and getting stronger and would have also more fun to play the dungeons.
Also people would try to levelup so perhaps the class "ranger" would be for some more usage also doing quests and beeing skilled for energy.
Much more variety and possibilities to play. (currently its Fighter and beeing skilled for Stamina)
So for those who think: "What a noob. He's just too unskilled to get better"
to those i want to say. I'm level 224 got 1 Outer and 2 Elders. I fought my way up. So i know it's possible to get stronger. But its very difficult and costs much much time and staying power. And i know many people don't have that much power to stay at the game and quit cuase the think "i wont have any chance". I know some of those kind of people.
But i think its a great game and there should be more people play it.
I hope my idea was understandable for everyone. I'd really love to get feedback. And what you guys think about this one.
Is there some possible way of doing it?
Should there be some changes in that way?
Is there any improvements of this idea?
Leave your feedback below.
Thanks for reading.
Nostramadus
Pls read it and give me your thoughts about this idea
NO FLAMING PLS!!!
m.gamevilusa.com/forums/showthread.php?111506-Balancing-and-prevent-Low-Level-Camping&p=339274#post339274
For those who are not registert or can't see, or whatever ill post the complete text below:
Hay everyone,
Before ill get to start 2 things i want to say first. Sorry for my bad English I hope everyone can understand what im trying to say, and I know some people won't like my idea, but please write a feedback and don't flame
So let's get startet.
Normally if you play a game you're getting stronger if you level up. So you try to get higher and higher level. In some games you hit a certain point where you need to improve your gear and get stronger. But if you got strong enough you keep going to get better and higher equipment and so on.
But somehow not in Monster Warlord. You can get like lvl 150 ca. And stay there forever and farming farming farming. And get as strong as perhaps a lvl 200+. And for those who are lvl 150 and not that good they got no chance to farm Dungeons, or theire own bosses. The only thing they get is the Summoning Reward and the "Dungeon discovery" Reward. Which is compared to what you need to get stronger.... Nothing.
So what do i want to say? Levling is not very important in Monster Warlord.
But it should be. Your Level should be close to equal to your strenght/power.
So how can you prevent that ppl get lvl 100 with 5+ Infinites?
My idea is that you have to hit a certain level to be able to combine. Like for example you need to be lvl 250 to combine 2 Outers to an Infinite. And lvl 200 to combine 2 Elders to an Outer.
So you have to levelup to get stronger.
Well the problem here is clear. Some people have already infinites/Outers below that levelmark. But there is an relativly easy way to work around. Disable the strength of those Monsters till they hit this certain level. But that these players didnt do the work for nothing give them some damage of these monsters. My idea:
Some mathematical example:
You combine 2 dark monsters. The resulting 1 tier higher dark monster got 3x the DMG of the monster 1 tier below.
So those people will get the damage of the uncombined monsters till they hit this particular level. Then the monster will be at full strenght.
Resulting would be: Low level players can also farm some Dungeons and get some monsters to combine and getting stronger and would have also more fun to play the dungeons.
Also people would try to levelup so perhaps the class "ranger" would be for some more usage also doing quests and beeing skilled for energy.
Much more variety and possibilities to play. (currently its Fighter and beeing skilled for Stamina)
So for those who think: "What a noob. He's just too unskilled to get better"
to those i want to say. I'm level 224 got 1 Outer and 2 Elders. I fought my way up. So i know it's possible to get stronger. But its very difficult and costs much much time and staying power. And i know many people don't have that much power to stay at the game and quit cuase the think "i wont have any chance". I know some of those kind of people.
But i think its a great game and there should be more people play it.
I hope my idea was understandable for everyone. I'd really love to get feedback. And what you guys think about this one.
Is there some possible way of doing it?
Should there be some changes in that way?
Is there any improvements of this idea?
Leave your feedback below.
Thanks for reading.
Nostramadus