Post by [SoL] ZENDRY on Apr 13, 2013 1:35:48 GMT -5
so here is what you want to know about the game
Classes
Ranger decrease energy charge time by 20 seconds
Fighter decrease stamina charge time by 10 seconds
Tycoon increase income by 5% (this is the worst class to pick don't ever pick this class)
Status Point (SP)
status point (SP) are gained every time you level up or mastering ranked quests
so here is where you put them
Classes
Ranger decrease energy charge time by 20 seconds
Fighter decrease stamina charge time by 10 seconds
Tycoon increase income by 5% (this is the worst class to pick don't ever pick this class)
Status Point (SP)
status point (SP) are gained every time you level up or mastering ranked quests
so here is where you put them
Attack = when attacking another player, you will have better chance of winning and increase damage in boss battle (useless stat)
Deffence = when being attacked by another player, you will have better chance of winning (another useless stat)
Health = increase the maximum pool of your health point (good when you are already strong, bad when you're weak)
Energy = Energy is used to compete a quest (without energy you will not win this game so i recomend you to pick this one)
Stamina = used for boss battle or attacking other player (this is the most favourite stats of all people)
so there goes the stats point allocation dont ever pick on attack/deffence its useless crap. Health on the other hand can sometime be useful but if you are still weak/new just put your SP on Energy and Stamina.
Alliances
Alliances plays a very important role in this game as you can have an extra 6 monster to bring in a fight/boss just by adding one alliance. but remember as you can only have 5 alliances to bring in a fight/boss battle so if you are a level 1 you can bring 30 monster in a fight by having 5 alliances and if you are a level 100 you can bring 500 alliances to the battle and so on.
Monsters
Well Monster is pretty much what you bring in a fight / boss battle. There are alot of strong monster but im just gonna teach you how to build your attack with just common monster, what you need to do is buy as much common dark monster using gold that you can bring to a fight or you can buy holy monster for a strong defensive monster (i would not recomend this one since its expensive and deffence is not that important at early stage of the game).
EGGs
MONSTER EGG ( limited ) [ 5 jewels ]:
LVL 1: 70% uncommon - 25% rare - 4% epic - 1% legend.
LVL 21: 70% rare- 25% epic- 4% legend - 1% ancient. ( up )
LVL 61: 70% rare -25% epic - 4% legend - 1% ancient.
LVL 80: 70% Epic- 25% Legend - 4% Ancient - 1% Chaos. ( up )
LVL 101: 70% Legend - 25% ancient - 4% chaos - 1% ultimate. ( up )
MYSTERIOUS MONSTER EGG [ 50 jewels ]:
LVL 1: 70% epic- 25% legend - 5% ancient.
LVL 21: 70% epic - 25% legend - 5% ancient.
LVL 61: 70% legend - 25% ancient - 5% chaos. ( up )
LVL 81: 70% Ancient - 25% Chaos - 5% Ultimate. ( up )
LVL 101: 70% Ancient - 25% Chaos - 5% Ultimate.
LEGEND MONSTER EGG [ 300 jewels ]:
LVL 1: 100% ancient.
LVL 21: 100% ancient.
LVL 61: 100% chaos. ( up )
LVL 81: 100% ultimate. ( up )
LVL 101: 100% ultimate.
CELESTIAL MONSTER EGG [ 600 jewels ]:
LVL 1: 100% chaos.
LVL 21: 100% chaos.
LVL 61: 100% ultimate. ( up )
LVL 81: 100% god. ( up )
LVL 101: 100% god.
LVL 201: 100% S God
LVL 301: 100% SS God
credits to Eternel
World Boss Strategy
Everyone who understand the game knows how important World Boss (WB) is. WB can significantly make you strong just in a matter of hours when you collect the reward. so here is my strategy
Make sure when the WB spawn you have enough energy to level up as it will refill all your stats point on both energy / stamina, and continue draining your stamina on the boss depending of your level you can level up many times in one world boss.
Summon Boss
Here is the reward list from the summon boss and why nobody hit your level 80 - 130 boss
“Boss Reward” list.
Well it’s a simple Calculation, that shows the Gold you get as a reward for Inflicting X amount of Damage to a Boss.
Example,
the Level 10 Boss “Devil Eye” grants you 111% Gold, based on your
Damage, as you could see when you kill it the Reward is 6000 Gold, but
the total Damage you need to “Kill” it is ~5400.
Another example, is
the Level 50 Boss Ballock, he has a Total Reward of 20,160,000 and you
need a Total of 24,000,000 Damage to kill it.
Here is the total Damage 24,000,000 and the Total Reward 20,160,000
if we now calculate it this way: 20160000/24000000 *100 = 84%
So
the Reward for X Amount of Damage is equal to 84% of our Damage, this
means if we do 9,826,312 damage on Ballock, we will get as “Reward”
8,254102 Gold.
Yes, this Damage = Reward Stats are static amount
for every Boss but they are different for each BossSo here is the
actuall list I made so far:
---------------------------------------Reward %(Rd)-------------Full Reward------------Damage to Kill
Level-10-Devil Eye-------------------------111%----------------$6,000-----------------------------5,405
Level-20-Titan-------------------------------81%-----------------$171,000------------------------210,073
Level-30-Salamander-----------------------84%-----------------$1,512,000--------------------1,800,000
Level-40-Udine------------------------------86%-----------------$6,630,000--------------------7,700,348
Level-50-Ballock----------------------------84%-----------------$20,160,000-----------------24,000,000
Level-60-Devil Worm----------------------79%-----------------$48,825,000------------------61,803,797
Level-70-Vampire---------------------------67%-----------------$101,136,000--------------150,053,412
Level-80-Sphinx----------------------------57%-----------------$186,732,000---------------329,915,194
Level-90-Phoenix---------------------------47%-----------------$315,360,000---------------669,554,140
Level-100-Blue Dragon--------------------38%-----------------$495,495,000-------------1,300,511,811
Level-110-Wind Dragon-------------------46%-----------------$732,600,000-------------1,599,563,318
Level-120-King Kong----------------------54%-----------------$1,141,140,000-----------2,101,546,961
Level-130-Diablo---------------------------63%-----------------$1,714,440,000-----------2,721,333,333
Level-140-Green Dragon------------------74%-----------------$2,497,950,000-----------3,398,571,428
Level-150-Red Dragon--------------------82%------------------$3,544,800,000-----------4,301,941,747
Level-160-Shiva----------------------------95%------------------$4,916,400,000----------5,202,539,682
Level-170-Asura---------------------------106%-----------------$6,683,040,000----------6,304,754,716
Level-180-War Dragon--------------------118%-----------------$8,924,490,000----------7,595,310,638
Level-190-Hydra---------------------------130%----------------$11,730,600,000----------9,002,762,854
Level-200-Archangel----------------------138%----------------$15,201,900,000--------10,991,973,969
Level-210-Ifrit------------------------------138%----------------$15,926,000,000--------11,515,545,914
Level-220-Poseidon------------------------138%----------------$16,760,000,000--------12,118,582,791
Level-230-Thor-----------------------------138%----------------$17,600,000,000--------12,725,958,062
Level-240-Druid King---------------------139%----------------$18,500,000,000--------13,357,400,722
Level-250-Bone Dragon-------------------138%----------------$19,400,000,000-------14,027,476,500
Level-260-Zeus-----------------------------139%----------------$20,400,000,000--------14,678,272,471
Level-270-Hell Phoenix------------------------?-------------------------?-------------------------?
Level-280-Storm Road---------------------138%----------------$22,500,000,000-------16,257,225,433
Level-290-Dark Thunder------------------138%----------------$23,600,000,000-------17,064,352,856
Level-300-Giant King Kong--------------138%----------------$24,800,000,000-------17,919,075,144
Credits to [GER] Gene
Alliance Code 4181814723
Quest Items
This is what you get after mastering the quest to rank 3
Grassland------------------special hat----------Chance to discover a monster increases by 2%.
Eastern seaside-----------magic rope----------Stamina charging time decreases by 5 seconds.
Western rock face--------magic wallet--------Energy charging time decreases by 10 seconds.
Southern wetlands-------magic whip----------Income per hour increases by 3%.
Twilight valley-----------magic shoes---------Chance to successfully capture a monster increases by 2%.
Flame valley-------------magic necklace------Monster upkeep cost decreases by 4%.
Stormy hill---------------magic ring------------Stamina charging time decreases by 10 seconds.
Underground cave------ancient sword--------Energy charging time decreases by 15 seconds.
Ice valley----------------ancient shield---------Income per hour increases by 5%.
Ancient relic------------Ancient armor--------Chance to combine monsters increases by 3%.
Soul Cave---------------Ancient Gem----------Increases usable Monsters in battle by 50.
Infinite Dungeon-------Ancient Helmet------Attack and Defense increase: 1%
Underwater Cave-------Hero Sword----------Attack and Defense increase 2%
Northern Ice Wall------Hero Shield-----------Increases useable Monsters in battle by 100
Dimensional Border---Hero Armor----------Attack and Defense increase 3%
The Abyss---------------Hero Helmet---------Increases useable Monsters in battle by 150
Credits to Jed177
Monster Combination
i would not reccomend you to combine any of your main army but the decision is yours
Fire:
Fire + Air = Water
Fire + Dark = Holy
Fire + Earth = Fire
Fire + Holy = Earth
Fire + Water = Dark
Water:
Water + Air = Holy
Water + Dark = Fire
Water + Earth = Water
Water + Fire = Dark
Air:
Air + Dark = Earth
Air + Earth = Air
Air + Fire = Water
Air + Holy = Fire
Air + Water = Holy
Earth:
Earth + Air = Air
Earth + Dark = Dark
Earth + Fire = Fire
Earth + Holy = Holy
Earth + Water = Water
Dark:
Dark + Air = Earth
Dark + Earth = Dark
Dark + Fire = Holy
Dark + Holy = Water
Dark + Water = Fire
Holy:
Holy + Air = Fire
Holy + Dark = Water
Holy + Earth = Holy
Holy + Fire = Earth
Holy + Water = Air
Credit to Paintballin
i Prefer this one
Credits to FREE ATM
So there goes my guide hope you get stronger with this
Dont forget to add me [SoL] ZENDRY 409 409 1486
Deffence = when being attacked by another player, you will have better chance of winning (another useless stat)
Health = increase the maximum pool of your health point (good when you are already strong, bad when you're weak)
Energy = Energy is used to compete a quest (without energy you will not win this game so i recomend you to pick this one)
Stamina = used for boss battle or attacking other player (this is the most favourite stats of all people)
so there goes the stats point allocation dont ever pick on attack/deffence its useless crap. Health on the other hand can sometime be useful but if you are still weak/new just put your SP on Energy and Stamina.
Alliances
Alliances plays a very important role in this game as you can have an extra 6 monster to bring in a fight/boss just by adding one alliance. but remember as you can only have 5 alliances to bring in a fight/boss battle so if you are a level 1 you can bring 30 monster in a fight by having 5 alliances and if you are a level 100 you can bring 500 alliances to the battle and so on.
Monsters
Well Monster is pretty much what you bring in a fight / boss battle. There are alot of strong monster but im just gonna teach you how to build your attack with just common monster, what you need to do is buy as much common dark monster using gold that you can bring to a fight or you can buy holy monster for a strong defensive monster (i would not recomend this one since its expensive and deffence is not that important at early stage of the game).
EGGs
MONSTER EGG ( limited ) [ 5 jewels ]:
LVL 1: 70% uncommon - 25% rare - 4% epic - 1% legend.
LVL 21: 70% rare- 25% epic- 4% legend - 1% ancient. ( up )
LVL 61: 70% rare -25% epic - 4% legend - 1% ancient.
LVL 80: 70% Epic- 25% Legend - 4% Ancient - 1% Chaos. ( up )
LVL 101: 70% Legend - 25% ancient - 4% chaos - 1% ultimate. ( up )
MYSTERIOUS MONSTER EGG [ 50 jewels ]:
LVL 1: 70% epic- 25% legend - 5% ancient.
LVL 21: 70% epic - 25% legend - 5% ancient.
LVL 61: 70% legend - 25% ancient - 5% chaos. ( up )
LVL 81: 70% Ancient - 25% Chaos - 5% Ultimate. ( up )
LVL 101: 70% Ancient - 25% Chaos - 5% Ultimate.
LEGEND MONSTER EGG [ 300 jewels ]:
LVL 1: 100% ancient.
LVL 21: 100% ancient.
LVL 61: 100% chaos. ( up )
LVL 81: 100% ultimate. ( up )
LVL 101: 100% ultimate.
CELESTIAL MONSTER EGG [ 600 jewels ]:
LVL 1: 100% chaos.
LVL 21: 100% chaos.
LVL 61: 100% ultimate. ( up )
LVL 81: 100% god. ( up )
LVL 101: 100% god.
LVL 201: 100% S God
LVL 301: 100% SS God
credits to Eternel
World Boss Strategy
Everyone who understand the game knows how important World Boss (WB) is. WB can significantly make you strong just in a matter of hours when you collect the reward. so here is my strategy
Make sure when the WB spawn you have enough energy to level up as it will refill all your stats point on both energy / stamina, and continue draining your stamina on the boss depending of your level you can level up many times in one world boss.
Summon Boss
Here is the reward list from the summon boss and why nobody hit your level 80 - 130 boss
“Boss Reward” list.
Well it’s a simple Calculation, that shows the Gold you get as a reward for Inflicting X amount of Damage to a Boss.
Example,
the Level 10 Boss “Devil Eye” grants you 111% Gold, based on your
Damage, as you could see when you kill it the Reward is 6000 Gold, but
the total Damage you need to “Kill” it is ~5400.
Another example, is
the Level 50 Boss Ballock, he has a Total Reward of 20,160,000 and you
need a Total of 24,000,000 Damage to kill it.
Here is the total Damage 24,000,000 and the Total Reward 20,160,000
if we now calculate it this way: 20160000/24000000 *100 = 84%
So
the Reward for X Amount of Damage is equal to 84% of our Damage, this
means if we do 9,826,312 damage on Ballock, we will get as “Reward”
8,254102 Gold.
Yes, this Damage = Reward Stats are static amount
for every Boss but they are different for each BossSo here is the
actuall list I made so far:
---------------------------------------Reward %(Rd)-------------Full Reward------------Damage to Kill
Level-10-Devil Eye-------------------------111%----------------$6,000-----------------------------5,405
Level-20-Titan-------------------------------81%-----------------$171,000------------------------210,073
Level-30-Salamander-----------------------84%-----------------$1,512,000--------------------1,800,000
Level-40-Udine------------------------------86%-----------------$6,630,000--------------------7,700,348
Level-50-Ballock----------------------------84%-----------------$20,160,000-----------------24,000,000
Level-60-Devil Worm----------------------79%-----------------$48,825,000------------------61,803,797
Level-70-Vampire---------------------------67%-----------------$101,136,000--------------150,053,412
Level-80-Sphinx----------------------------57%-----------------$186,732,000---------------329,915,194
Level-90-Phoenix---------------------------47%-----------------$315,360,000---------------669,554,140
Level-100-Blue Dragon--------------------38%-----------------$495,495,000-------------1,300,511,811
Level-110-Wind Dragon-------------------46%-----------------$732,600,000-------------1,599,563,318
Level-120-King Kong----------------------54%-----------------$1,141,140,000-----------2,101,546,961
Level-130-Diablo---------------------------63%-----------------$1,714,440,000-----------2,721,333,333
Level-140-Green Dragon------------------74%-----------------$2,497,950,000-----------3,398,571,428
Level-150-Red Dragon--------------------82%------------------$3,544,800,000-----------4,301,941,747
Level-160-Shiva----------------------------95%------------------$4,916,400,000----------5,202,539,682
Level-170-Asura---------------------------106%-----------------$6,683,040,000----------6,304,754,716
Level-180-War Dragon--------------------118%-----------------$8,924,490,000----------7,595,310,638
Level-190-Hydra---------------------------130%----------------$11,730,600,000----------9,002,762,854
Level-200-Archangel----------------------138%----------------$15,201,900,000--------10,991,973,969
Level-210-Ifrit------------------------------138%----------------$15,926,000,000--------11,515,545,914
Level-220-Poseidon------------------------138%----------------$16,760,000,000--------12,118,582,791
Level-230-Thor-----------------------------138%----------------$17,600,000,000--------12,725,958,062
Level-240-Druid King---------------------139%----------------$18,500,000,000--------13,357,400,722
Level-250-Bone Dragon-------------------138%----------------$19,400,000,000-------14,027,476,500
Level-260-Zeus-----------------------------139%----------------$20,400,000,000--------14,678,272,471
Level-270-Hell Phoenix------------------------?-------------------------?-------------------------?
Level-280-Storm Road---------------------138%----------------$22,500,000,000-------16,257,225,433
Level-290-Dark Thunder------------------138%----------------$23,600,000,000-------17,064,352,856
Level-300-Giant King Kong--------------138%----------------$24,800,000,000-------17,919,075,144
Credits to [GER] Gene
Alliance Code 4181814723
Quest Items
This is what you get after mastering the quest to rank 3
Grassland------------------special hat----------Chance to discover a monster increases by 2%.
Eastern seaside-----------magic rope----------Stamina charging time decreases by 5 seconds.
Western rock face--------magic wallet--------Energy charging time decreases by 10 seconds.
Southern wetlands-------magic whip----------Income per hour increases by 3%.
Twilight valley-----------magic shoes---------Chance to successfully capture a monster increases by 2%.
Flame valley-------------magic necklace------Monster upkeep cost decreases by 4%.
Stormy hill---------------magic ring------------Stamina charging time decreases by 10 seconds.
Underground cave------ancient sword--------Energy charging time decreases by 15 seconds.
Ice valley----------------ancient shield---------Income per hour increases by 5%.
Ancient relic------------Ancient armor--------Chance to combine monsters increases by 3%.
Soul Cave---------------Ancient Gem----------Increases usable Monsters in battle by 50.
Infinite Dungeon-------Ancient Helmet------Attack and Defense increase: 1%
Underwater Cave-------Hero Sword----------Attack and Defense increase 2%
Northern Ice Wall------Hero Shield-----------Increases useable Monsters in battle by 100
Dimensional Border---Hero Armor----------Attack and Defense increase 3%
The Abyss---------------Hero Helmet---------Increases useable Monsters in battle by 150
Credits to Jed177
Monster Combination
i would not reccomend you to combine any of your main army but the decision is yours
Fire:
Fire + Air = Water
Fire + Dark = Holy
Fire + Earth = Fire
Fire + Holy = Earth
Fire + Water = Dark
Water:
Water + Air = Holy
Water + Dark = Fire
Water + Earth = Water
Water + Fire = Dark
Air:
Air + Dark = Earth
Air + Earth = Air
Air + Fire = Water
Air + Holy = Fire
Air + Water = Holy
Earth:
Earth + Air = Air
Earth + Dark = Dark
Earth + Fire = Fire
Earth + Holy = Holy
Earth + Water = Water
Dark:
Dark + Air = Earth
Dark + Earth = Dark
Dark + Fire = Holy
Dark + Holy = Water
Dark + Water = Fire
Holy:
Holy + Air = Fire
Holy + Dark = Water
Holy + Earth = Holy
Holy + Fire = Earth
Holy + Water = Air
Credit to Paintballin
i Prefer this one
Credits to FREE ATM
So there goes my guide hope you get stronger with this
Dont forget to add me [SoL] ZENDRY 409 409 1486